[“PATADIGM”] Krajna, Thomas & Et. All, DOMO PLUUME, `Pataphysical UI/UX via OSR Rules Lite TTRPG,  2022 - Present 
 Game Design: Me, Skylar Zamzow, Joe Zamzow, & KC 
 Concept Design: Me, Skylar Zamzow, Joe Zamzow, Will Drea,  Coe Douglas, Wes Larsen, Lindsey Larsen, Sally Salkin, KC, Lucas Alamo, & Marcelo Quesada 
 OST Design: Me, Skylar Zamzow, & Connor Mandeli 
 Body Copy: Me, Skylar Zamzow, & Marcelo Quesada 
 Line Editor: Me & Skylar Zamzow 
 Art: Me, Skylar Zamzow, Joe Zamzow, Will Drea, Anonymous, Coe Douglas, Wes Larsen, Lindsey Larsen, Sally Salkin, KC, & Lucas Alamo 
 Playtester: Me, Skylar Zamzow, Joe Zamzow, Will Drea,  Coe Douglas, Wes Larsen, Lindsey Larsen, Sally Salkin, KC, & Lucas Alamo 
 Web/Print/Product Design/Book & Everything Else: Me 















 In progress 

 
DOMO PLUUME is a modular sandbox tabletop role-playing game with horror, science fiction, and mystery elements set in a post-crisis timeline. This module uses collaborative world building mechanics from Dadaist pedagogical asset creation, multiple game masters with an intermediary, and speculative design with consensual imagination.