[“PATADIGM”] Krajna, Thomas & Et. All, DOMO PLUUME, `Pataphysical UI/UX via OSR Rules Lite TTRPG, 2022 - Present
Game Design: Me, Skylar Zamzow, Joe Zamzow, & KC
Concept Design: Me, Skylar Zamzow, Joe Zamzow, Will Drea, Coe Douglas, Wes Larsen, Lindsey Larsen, Sally Salkin, KC, Lucas Alamo, & Marcelo Quesada
OST Design: Me, Skylar Zamzow, & Connor Mandeli
Body Copy: Me, Skylar Zamzow, & Marcelo Quesada
Line Editor: Me & Skylar Zamzow
Art: Me, Skylar Zamzow, Joe Zamzow, Will Drea, Anonymous, Coe Douglas, Wes Larsen, Lindsey Larsen, Sally Salkin, KC, & Lucas Alamo
Playtester: Me, Skylar Zamzow, Joe Zamzow, Will Drea, Coe Douglas, Wes Larsen, Lindsey Larsen, Sally Salkin, KC, & Lucas Alamo
Web/Print/Product Design/Book & Everything Else: Me
Game Design: Me, Skylar Zamzow, Joe Zamzow, & KC
Concept Design: Me, Skylar Zamzow, Joe Zamzow, Will Drea, Coe Douglas, Wes Larsen, Lindsey Larsen, Sally Salkin, KC, Lucas Alamo, & Marcelo Quesada
OST Design: Me, Skylar Zamzow, & Connor Mandeli
Body Copy: Me, Skylar Zamzow, & Marcelo Quesada
Line Editor: Me & Skylar Zamzow
Art: Me, Skylar Zamzow, Joe Zamzow, Will Drea, Anonymous, Coe Douglas, Wes Larsen, Lindsey Larsen, Sally Salkin, KC, & Lucas Alamo
Playtester: Me, Skylar Zamzow, Joe Zamzow, Will Drea, Coe Douglas, Wes Larsen, Lindsey Larsen, Sally Salkin, KC, & Lucas Alamo
Web/Print/Product Design/Book & Everything Else: Me
In progress
In progress
DOMO PLUUME is a modular sandbox tabletop role-playing game with horror, science fiction, and mystery elements set in a post-crisis timeline. This module uses collaborative world building mechanics from Dadaist pedagogical asset creation, multiple game masters with an intermediary, and speculative design with consensual imagination.